The Future of Video Games

Tic Tac toe and Tennis for Two were the first video games. They were groundbreaking for their time. It’s amazing to compare the video game history to modern mobile games. The digital interactive entertainment industry is now bigger than movies and sports combined. SuperData’s report on the industry shows that gaming revenue will increase by 12% by 2020. It was $120.1 billion last year. In the United States, four out of five people have played video games in the six months prior to last year.

Gaming will continue to grow and significantly impact global culture, which makes the question ‘New Zealand Online Gaming seems to be mixed reality. Hyper-reality is revolutionizing the gaming industry. Hyperreality is available on-the-go. This combines the virtual and real worlds. The headsets show what the participants are located. This is an advancement or step ahead of virtual realities. The players won’t require any hardware. They would have a great physical experience.

Cloud Gaming

The cost of gaming is a common concern among gamers. It is the hardware itself that impacts graphics and processing, which makes some games unplayable without the right hardware. Cloud gaming eliminates this barrier without costing a fortune. The idea behind cloud gaming is that the game engine runs on a powerful computer and the video stream can be sent to any PC with an internet hello88 connection. You can stream games from your PC without needing a powerful computer. Basically, it’s Netflix for video games.

Over the past decade, many companies have attempted to create a cloud gaming solution for mass market. However, they were way ahead of their infrastructure and time. Sony and Microsoft have launched their cloud gaming services. Both are long-time leaders in console gaming. Nvidia is also in the beta stage of Steam cloud Play. Even Big Tech has joined in. Google launched Stadia at the beginning of 2019. Amazon launched its Luna cloud gaming service in 2020. Netflix, which is known for making movies and TV shows, has also been spotted considering cloud gaming. Recently, the company hired a gaming vice president to create games.

NewZoo’s gaming analytics firm estimates that cloud gaming will generate over $1.6 billion by 2021, from more than 23 million paying clients. Cloud gaming needs to become mainstream, and offer players a non-laggy experience. Without a reliable WiFi connection, this is difficult to achieve. Cloud gaming services are also costly and computationally demanding. It will take some time to perfect the technology.

Mobile Gaming

Mobile phones are everywhere. Video games can now reach a larger audience. Telecommunications and network providers work tirelessly to improve the connectivity. Mobile gaming has already become the biggest sector of the industry. However, the definition of a mobile games is changing rapidly. For decades, mobile games dominated the industry. As mobile devices get more powerful, console and PC developers are competing for a share of the huge mobile market. Genshin Impact is one of the most popular games in the world. It’s available for mobile and console.

Soon, we will have faster downloads and uploads. We may soon see gaming apps with significant improvements that will allow them to run on all mobile platforms.

The players will enjoy video games much more on their mobile devices, especially as more PC games are developed for mobile platforms. According to Newzoo’s industry tracker, the mobile gaming industry generated $93.2 billion in revenue last year. This accounted for 52 percent of the entire industry.